AI Insights · Timothy · June 2022
Top 5 Top Down Games on iOS in Oceania Q2 2022
Discover how the top 5 top-down games performed on iOS in Oceania during Q2 2022, with insights into their downloads, revenue, and active user trends.
In the second quarter of 2022, the top-down games category on iOS in Oceania saw interesting trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games, using data from Sensor Tower.
Wordle! from Lion Studios Plus had a notable quarter. Weekly revenue peaked at around $9.8K in mid-April and showed a general decline, ending June with approximately $5.1K. Downloads started strong with over 60K at the end of March but fell to nearly 14K by the end of June. Active users followed a similar trend, decreasing from 164.7K to about 103K.
Diablo Immortal by Blizzard Entertainment launched in June and quickly gained traction. Weekly revenue reached its highest at around $146K in early June before declining to approximately $90K by the end of the month. Downloads saw a sharp drop from over 113K in the launch week to around 6.2K in the last week of June. Active users also decreased, starting at 100K in early June and ending at about 48.7K.
Deliver It 3D from Voodoo showed a varied performance. Weekly revenue peaked at around $232 in early May, gradually decreasing to $33 by the end of June. Downloads experienced a high of 25.5K in early May, then declined to nearly 4K by the end of June. Active users reached their peak at over 52K in mid-May but fell to around 28.9K by the end of the quarter.
Parking Jam 3D by Popcore GmbH saw a stable yet fluctuating performance. Weekly revenue peaked at about $1K in mid-April and gradually decreased to around $510 by the end of June. Downloads ranged from a high of 17.3K in mid-April to about 10.7K at the end of June. Active users peaked at over 30K in late April and ended the quarter at around 21.2K.
8 Ball Pool™ from Miniclip.com maintained a consistent performance. Weekly revenue started at around $83.5K at the end of March, fluctuating to end at approximately $38.5K by the end of June. Downloads remained relatively stable, ranging from 9.5K to 12.7K throughout the quarter. Active users saw minor fluctuations, staying around the 360K mark.
For more detailed insights and a deeper dive into app performance metrics, visit Sensor Tower.